If you set ForceLoad = true, we'll pass -force_load to the native linker. This will make sure everything from your native library is put into the final executable. However a problem arises because your native library is not built correctly; it includes several functions many times (i.e. code duplication), and then native linker then fails because it finds the same symbol multiple times. When we used two or more 3rd party library in our project using Cocoapods then there are possibility of duplicate symbols used by different libraries. In my case, I just added some pod and after nothing works anymore. I get more than duplicate symbols for architecture i errors, like this one. closed as too localized by ughoavgfhw, matt, Stefan Gehrig, Jean-François Corbett, aefxx Nov 30 '12 at This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet.

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ios duplicate symbols for architecture i386

x86_64 iOS Error Fix, time: 2:34

closed as too localized by ughoavgfhw, matt, Stefan Gehrig, Jean-François Corbett, aefxx Nov 30 '12 at This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. iOS - 3 duplicate symbols for architecture i I'm not sure which symbols Xcode is referring to exactly. Below are the top of the implementation files. XYZToDoListViewController.m. When we used two or more 3rd party library in our project using Cocoapods then there are possibility of duplicate symbols used by different libraries. In my case, I just added some pod and after nothing works anymore. I get more than duplicate symbols for architecture i errors, like this one. If you set ForceLoad = true, we'll pass -force_load to the native linker. This will make sure everything from your native library is put into the final executable. However a problem arises because your native library is not built correctly; it includes several functions many times (i.e. code duplication), and then native linker then fails because it finds the same symbol multiple times. iOS开发之duplicate symbols for architecture x86_64错误 skaperkompaniet.comned symbols for architecture i 这个错误的发生原因一般是“XXX”这个文件(类库)虽然引入了工程中,但是由于种种原因(常见于多人开发,svn同步不规范)导致“XXX”skaperkompaniet.comj这个文件中。. iOS duplicate symbols for architecture i 共有篇相关文章:IOS集成百度地图遇到问题ld: 1 duplicate symbol for architecture i,clang: error: linker command failed with e IOS集成百度地图遇到问题ld: 1 duplicate symbol for architecture i,clang: error: linker command failed with e iPhone 开发问题 IOS 错误:ld:2 duplicate symbols for architecture armAnother reason this error often happens is accidentally importing the.m file instead of the.h. The error may occur when you copy and paste the contents of one file to another file with its interface name which means two classes with same interface name. ld: 14 duplicate symbols for architecture i # Closed. davidpdrsn normal i cd /Users/davidpdrsn/Desktop/TenMoves_old export IPHONEOS_DEPLOYMENT_TARGET= export . I'm new to iOS development . ios **BUILD FAILED ** duplicate symbols for architecture x86_64 # Closed. speedtreammanga opened this Issue on Sep 20, · 19 comments. After dragging the AirMaps and AirGoogleMaps folders into my xcode project and running react-native run-ios, I get ld: duplicate symbols. I get more than duplicate symbols for architecture i errors, like this one: Add post_install in your PodFile just after platform:ios, '' line, to manually. ld: 3 duplicate symbols for architecture i clang: error: linker command failed with exit code 1 (use -v to see invocation) Help? Just on the. The plugin should be removed when using cordova-ios x ld: 2 duplicate symbols for architecture arm64 clang: error: linker command. ld: 2 duplicate symbols for architecture arm64 clang: error: linker This error comes after i run “ionic cordova run ios” or at xcode in a simulator. Hi, I am attempting to bind Netverify iOS library in Xamarin. I have used Objective Sharpie to create the API Definition file. -

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